Instead of making all new shaders opaque, the SDK will make a guess based on texture transparency/material names for the best mode (opaque, fade, cutout, or transparent) Added a warning popup that reminds the user to set the model’s animation type to Humanoid if they haven’t done when they try to export. Materials hidden in this way will not generate a collider when imported, so this is a simple way of hiding clothing or other elements from models during the import process, useful for creating things like nude/clothed variants quickly. Materials can be hidden by changing the shader mode to “Cutout” and change the Albedo color alpha (black slider) to 0. Fixed: “BE Shrink” script kept scaling even after using stop/reset Fixed: Camera frustum distance was too low on some maps, causing a “cutoff” clipping effect before the horizon
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